![]() ![]() ![]() Official requirements Original Release Īnnounced on BioShock's official site and at E3 2007, the official system requirements for BioShock are as follows. Note that Shader Model 2.0 cards such as the ATI X800XT or X850XT require a community-developed and (as of 2007) imperfect modification to run BioShock. However, in an interview at E3 in May 2006, Ken Levine revealed that "we've moved to Unreal Engine 3.0, we've done a lot of modifications on top of it," particularly to the way the engine handles water effects, which he claims will be very impressive, "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."īioShock utilizes the DirectX 10 feature set when available, but it also runs on older DirectX 9 hardware. Engine Note: This information applies to the original release of BioShock.īioShock was originally going to run on an enhanced version of the Vengeance engine, the highly modified version of Unreal Engine 2.5 technology used by previous Irrational Games titles, Tribes: Vengeance, SWAT 4, and SWAT 4: The Stetchkov Syndicate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |